﻿using Microsoft.Xna.Framework;

namespace Sparklings.LevelElements
{
    public abstract class Platform : Tile
    {
        public Platform(Level level, int x, int y, bool isOccluder)
            : base(level, x, y, isOccluder)
        {

        }
        public override void Update(GameTime gameTime) { }
        public override bool IsPassableBySparkling(Sparkling c) { return false; }
    }
}
